男友太凶猛1v1高h,大地资源在线资源免费观看 ,人妻少妇精品视频二区,极度sm残忍bdsm变态

Global EditionASIA 中文雙語Fran?ais
Culture
Home / Culture / Art

Stepping into the mythical world of Wukong

Extensively curated exhibition brings IP offscreen with lifelike replicas of its iconic scenes, Li Yingxue reports.

By Li Yingxue | China Daily | Updated: 2025-05-12 08:10
Share
Share - WeChat
The opening ceremony of the Black Myth: Wukong Art Exhibition is held at the Art Museum of the China Academy of Art in Hangzhou, Zhejiang, in April.[Photo provided to China Daily]

Changing curriculum

For Xuan and his students, this isn't just an artistic showcase, but a semester-long masterclass in game development, design, and curation.

Riding on the game's breakout success last year, Xuan proposed the idea of an exhibition in October. The plan was finalized by the end of 2024, and preparations began in earnest before Spring Festival.

Over the following two months, he led a team of graduate students and young faculty to bring the project to life, with close collaboration from the game's Hangzhou-based developer Game Science.

Many of the physical props on display were custom-made by top-tier domestic production companies or Game Science's in-house teams. The production quality far exceeded typical player expectations, Xuan says.

For Xuan, the exhibition is more than a showcase. It's a classroom. "This exhibition is a vivid and dynamic form of practical education," he says. "It was designed to help students gain a deeper understanding of games not just as players, but as future creators."

Established over 20 years ago, the School of Animation and Games, where Xuan works, has long been a pioneer in China's game education.

By involving students in curating the exhibition, the school offers a rare opportunity to explore the gaming industry from the inside — how development teams operate, creative decisions are made, and a game is brought to life from the ground up. "Many students said that working on such a major IP while still in school could have a real impact on their careers," Xuan adds.

The curatorial process itself became a learning experience. "Choosing what to include and what to leave out — that discussion was incredibly valuable," he says. "This exhibition is really about excavating the behind-the-scenes story. Just as a player progresses through the game, we progressed through creating the exhibition."

|<< Previous 1 2 3 4 5 6 7 Next   >>|
Most Popular
Top
BACK TO THE TOP
English
Copyright 1995 - . All rights reserved. The content (including but not limited to text, photo, multimedia information, etc) published in this site belongs to China Daily Information Co (CDIC). Without written authorization from CDIC, such content shall not be republished or used in any form. Note: Browsers with 1024*768 or higher resolution are suggested for this site.
License for publishing multimedia online 0108263

Registration Number: 130349
FOLLOW US
主站蜘蛛池模板: 新晃| 泾源县| 嘉兴市| 盐池县| 恩施市| 沅陵县| 山丹县| 西藏| 汉中市| 新乡市| 漳浦县| 大新县| 葵青区| 逊克县| 漯河市| 大关县| 黄浦区| 抚远县| 卢氏县| 芦溪县| 灵川县| 黄平县| 隆子县| 阜康市| 台东县| 屏东市| 凤庆县| 尼玛县| 哈巴河县| 库伦旗| 子洲县| 寻甸| 湾仔区| 尼木县| 洪雅县| 得荣县| 延长县| 河南省| 广饶县| 扶绥县| 泸西县|