男友太凶猛1v1高h,大地资源在线资源免费观看 ,人妻少妇精品视频二区,极度sm残忍bdsm变态

Global EditionASIA 中文雙語Fran?ais
Culture
Home / Culture / Art

Stepping into the mythical world of Wukong

Extensively curated exhibition brings IP offscreen with lifelike replicas of its iconic scenes, Li Yingxue reports.

By Li Yingxue | China Daily | Updated: 2025-05-12 08:10
Share
Share - WeChat
The opening ceremony of the Black Myth: Wukong Art Exhibition is held at the Art Museum of the China Academy of Art in Hangzhou, Zhejiang, in April.[Photo provided to China Daily]

Changing curriculum

For Xuan and his students, this isn't just an artistic showcase, but a semester-long masterclass in game development, design, and curation.

Riding on the game's breakout success last year, Xuan proposed the idea of an exhibition in October. The plan was finalized by the end of 2024, and preparations began in earnest before Spring Festival.

Over the following two months, he led a team of graduate students and young faculty to bring the project to life, with close collaboration from the game's Hangzhou-based developer Game Science.

Many of the physical props on display were custom-made by top-tier domestic production companies or Game Science's in-house teams. The production quality far exceeded typical player expectations, Xuan says.

For Xuan, the exhibition is more than a showcase. It's a classroom. "This exhibition is a vivid and dynamic form of practical education," he says. "It was designed to help students gain a deeper understanding of games not just as players, but as future creators."

Established over 20 years ago, the School of Animation and Games, where Xuan works, has long been a pioneer in China's game education.

By involving students in curating the exhibition, the school offers a rare opportunity to explore the gaming industry from the inside — how development teams operate, creative decisions are made, and a game is brought to life from the ground up. "Many students said that working on such a major IP while still in school could have a real impact on their careers," Xuan adds.

The curatorial process itself became a learning experience. "Choosing what to include and what to leave out — that discussion was incredibly valuable," he says. "This exhibition is really about excavating the behind-the-scenes story. Just as a player progresses through the game, we progressed through creating the exhibition."

|<< Previous 1 2 3 4 5 6 7 Next   >>|
Most Popular
Top
BACK TO THE TOP
English
Copyright 1995 - . All rights reserved. The content (including but not limited to text, photo, multimedia information, etc) published in this site belongs to China Daily Information Co (CDIC). Without written authorization from CDIC, such content shall not be republished or used in any form. Note: Browsers with 1024*768 or higher resolution are suggested for this site.
License for publishing multimedia online 0108263

Registration Number: 130349
FOLLOW US
主站蜘蛛池模板: 信宜市| 乐都县| 枣强县| 隆林| 永善县| 宁明县| 洛南县| 宁晋县| 阜新| 屏东县| 依安县| 皋兰县| 密山市| 收藏| 普格县| 崇义县| 奉节县| 枣阳市| 疏附县| 屏东市| 方山县| 乐平市| 蓝山县| 江口县| 张家港市| 泊头市| 冷水江市| 桂阳县| 华阴市| 宜兰县| 蒙山县| 呼图壁县| 方正县| 县级市| 岳阳县| 达拉特旗| 本溪市| 辽阳县| 会东县| 巴青县| 石楼县|